Monday, April 14, 2014

Update Since Midterm

I moved Space Babies (Toddler Defense) to iOS and have been chipping away at functionality and art. Thought of a cooler game mechanic where you have to save your base from flooding in an allotted time and when you kill aliens, they'll drop a random toy (e.g. Radioactive Ball in a Cup) you can collect.



Inspired as a toy from this universe 


Largest lesson learned from this experience: you can never have enough project management.

List of things to do (for my own sanity):
Large tree asset
Greenery, bushes and vines
Win screen with satisfying counters
Animations for the alien
Finish animations for the human
Menu redesign for fitting to music?